| |  | Goldman, D. B. | Shape and spatially-varying BRDFs from photometric stereo read moreAbstract: This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our method builds on the observation that most objects are composed of a small number of fundamental materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding compelling results for a wide variety of objects. We also show examples of interactive lighting and editing operations made possible by our method.  This article is not yet tagged | 2005 |
| |  | Treuille, A. | Example-based stereo with general brdfs read moreAbstract: This paper presents an algorithm for voxel-based reconstruction of objects with general reflectance properties from multiple calibrated views. It is assumed that one or more reference objects with known geometry are imaged under the same lighting and camera conditions as the object being reconstructed. The unknown object is reconstructed using a radiance basis inferred from the reference objects. Each view may have arbitrary, unknown distant lighting. If the lighting is calibrated, our model also takes into account shadows that the object casts upon itself. To our knowledge, this is the first stereo method to handle general, unknown, spatially-varying BRDFs under possibly varying, distant lighting, and shadows. We demonstrate our algorithm by recovering geometry and surface normals for objects with both uniform and spatially-varying BRDFs. The normals reveal fine-scale surface detail, allowing much richer renderings than the voxel geometry alone.  This article is not yet tagged | 2004 |
| |  | Hertzmann, A. | Shape and materials by example: a photometric stereo approach read moreAbstract: This paper presents a technique for computing the geometry of objects with general reflectance properties from images. For surfaces with varying material properties, a full segmentation into different material types is also computed. It is assumed that the camera viewpoint is fixed, but the illumination varies over the input sequence. It is also assumed that one or more example objects with similar materials and known geometry are imaged under the same illumination conditions. Unlike most previous work in shape reconstruction, this technique can handle objects with arbitrary and spatially-varying BRDFs. Furthermore, the approach works for arbitrary distant and unknown lighting environments. Finally, almost no calibration is needed, making the approach exceptionally simple to apply.  This article is not yet tagged | 2003 |